My research area is cultural and political geography – specifically critical and popular geopolitics. My PhD studies focus on the cyberspace of open world video games, and how these virtual environments are increasingly mimetic of real world topologies of power. I argue that the boundaries between the ‘real’ and the ‘unreal’ are subverted in these simulated spaces, particularly due to recent technological developments, eg. virtual reality. Despite the ongoing stigmatisation of video games and so-called ‘gamers’, the virtual laboratory of the game world is a valuable tool for understanding the human condition, and speculating our future.